Has “Star Trek: Strange New Worlds” Jumped the Shark?

What do the following movie and TV genres have in common?
- Dinosaurs
- Zombie ghosts
- Piecing together a blackout night of mayhem
- 1942’s “Casablanca”
- And the Muppets
Yes, it would be the first half of “Star Trek: Strange New Worlds” season 4.
Based on the first five episodes, “Strange New Worlds” has settled into a certain genre-of-the-week groove. And it’s certainly not what you might say is classic Trek.
Puppets in Space?
We just got the long-teased comedic puppet adventure. (Yes, the crew is turned into puppets by a transporter accident.)
This comes after the film noir episode, the ‘Hangover’ homage, the horror episode and the time-travel dinosaur plot.
Boldy Go?
With the writers exploring a different genre each week, you might simply conclude the show is taking some big swings or alternately feel it’s become a bit gimmicky.
It’s not that “Strange New Worlds” hasn’t explored varied storytelling genres before (such as season two’s musical episode). And even the original series had its comedic plots like the famous “The Trouble with Tribbles.”
But we’re halfway through this second-to-last season for “Strange New Worlds.” Except for the premiere, which was solid science fiction (the dinosaur-punch notwithstanding) the show is acting like it has all the time in the world to have its fun.
Lost in Space?
But the reality is we’ve only got 11 episodes left to the series finale. (Season five will contain only six episodes.)
Shouldn’t the writers be giving us more serious plots that try to push the boundaries of science fiction? Well, they’re certainly pushing “Star Trek” norms.
So, you might conclude that “Strange New Worlds” is off course and jumped the shark.
But you’d be wrong, And I’ve got two reasons why…
Reason #1
Look Under the Hood of the Gimmick
Sure, transforming the crew into puppets (via Jim Henson’ Creature Shop) may seems like a silly gimmick. But when you move beyond the plot device and realize it’s just a metaphor for what show is really about (just wait for the ‘aha moment’), you understand how clever this concept really is.
Then, you can rewatch “Level-Five Transporter Accident” and enjoy the episode on a totally new level.
Many great “Star Trek” stories are often just metaphors for something entirely different. Let’s not forget that.
Reason #2
Let the Show Have its Fun. The End is Near.
“Strange new Worlds” has already served up a variety of lighter plots in its first three seasons. We just happened to get a grouped set of these ‘unique’ episodes at the top of this season.
Let’s enjoy this fun… because we know it’s not going to last.
There’s a lot of ground to cover to get from Captain Pike’s Starship Enterprise to a very different Enterprise crew let by Kirk.
I imagine there’s going to be choppy waters ahead for this ship and crew. Plus, we already know Pike’s fate. And unless the writers are going to reveal a sci-fi deus ex machina to soften that blow (like the Klingon ‘time crystal’ from the season 1 finale), we’ll be shedding a few tears next year.
There’s a Method to this Madness
So why not enjoy some hijinks before we need to get to that finish line? Spock and Scotty are still in their formative years, which the writers are clearly leaning into. Every episode doesn’t have to be a universe-saving venture.
And despite the tonal swings, the writers are demonstrating intention with each episode’s messaging. Plus, they pull regularly from Star Trek canon. I love that. And I will trust there is some logic in the larger plan.
The Warp Core is Sound
I’ve read some critics’ conclusions that there are too few episodes left to waste on ‘fun’ episodes. And they may have a point.
But “Strange New Worlds” has already proven itself during the past three seasons. It’s earned the opportunity to take some creative license.
Enjoy the Last Days of Summer
Season 4 has been a perfect summer series. And don’t forget, winter’s coming.
For now, I’m going to sit back and happily enjoy my Trek.










